Class

/klæs/ noun

A blueprint or template that defines the structure and behavior for creating objects, specifying what data (attributes) and functions (methods) the objects will have. Classes enable code reuse and logical organization in object-oriented programming.

From Latin 'classis' meaning a division or group of citizens. Scientific classification systems used the term to group similar organisms. Programming adopted it in the 1960s to describe templates that group similar objects, maintaining the concept of categorical organization.

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