Real-time strategy, a genre of video games where players manage resources and units simultaneously rather than in turns.
Gaming acronym coined in the 1990s to distinguish games like Command & Conquer from turn-based strategy games. Combines 'real-time' (simultaneous action) with 'strategy' (planning and tactics).
RTS games accidentally created some of the first practical tests of multitasking ability, as players must simultaneously manage economy, military, and tactics. Professional RTS players often demonstrate cognitive abilities similar to air traffic controllers.
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