A programming construct that allows developers to attempt risky operations in a 'try' block and handle any resulting exceptions in a 'catch' block. This prevents programs from crashing when errors occur.
From the English words 'try' (attempt) and 'catch' (capture). Introduced in programming languages in the 1980s as a structured way to handle exceptions, replacing older goto-based error handling methods.
Try-catch is like having a safety net when you're learning to ride a bike - you try something that might fail, and if it does, you catch yourself before hitting the ground! It's the programming equivalent of 'better safe than sorry.'
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